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Maz0r Laz0r

Year of Project: 2014

Engine: Unity3D

Role: Game Designer / Programmer

Hours: 48

Developed for the 2014 Global Game Jam. Game designed with 10 levels built and implemented in 48 hours. Operated as game designer and lead programmer.

Lazer

Year of Project: 2014

Engine: Unity3D

Role: Game Designer / Programmer

Hours: 60 - 65

Sequel to Maz0r Laz0r. Redesigned the gameplay and mechanics to control easier and allow for more advanced puzzle ideas and a less stressful experience.

Top-Down Stealth

Year of Project: 2014

Engine: CryEngine 3.6

Role: Game/Level Designer

Hours: 80 - 90

Top-down stealth game made In CryEngine 3. Top-down camera, movement controls, and gameplay elements made by repurposing existing engine assets. Stealth system, flashlights, knock-out function and top-down camera setup all created from existing assets to function differently than the intended purpose.

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© 2014 by Ryan Snyder. All rights reserved.

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