Maz0r Laz0r
Year of Project: 2014
Engine: Unity3D
Role: Game Designer / Programmer
Hours: 48
Developed for the 2014 Global Game Jam. Game designed with 10 levels built and implemented in 48 hours. Operated as game designer and lead programmer.
Lazer
Year of Project: 2014
Engine: Unity3D
Role: Game Designer / Programmer
Hours: 60 - 65
Sequel to Maz0r Laz0r. Redesigned the gameplay and mechanics to control easier and allow for more advanced puzzle ideas and a less stressful experience.
Top-Down Stealth
Year of Project: 2014
Engine: CryEngine 3.6
Role: Game/Level Designer
Hours: 80 - 90
Top-down stealth game made In CryEngine 3. Top-down camera, movement controls, and gameplay elements made by repurposing existing engine assets. Stealth system, flashlights, knock-out function and top-down camera setup all created from existing assets to function differently than the intended purpose.